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- Magic the gathering magic duels upgrade#
- Magic the gathering magic duels series#
- Magic the gathering magic duels free#
Krufa's "Enter the Dracomancer" - Black / Red & Green Another tactic the deck uses is turning opponent's creatures against them, by either creating clones of them or directly taking control of them, which allows for the deck to compensate for its lack of powerful creatures of its own. All of these disruptive effects buy the deck time to cast its powerful, but expensive high end creatures, which can win the game almost by themselves. When enemy creatures do enter the field they can either be returned to their owner's library, or kept 'tapped' so they cannot attack nor defend. Firstly it uses several creatures and spells to force your opponent to discard cards from their hand, reducing their options. The Masks of Dimir deck tries to avoid fair fight at all costs. Zorislav's "Masks of Dimir" - Blue / Black Garruk Wildspeaker's "Hunter's Strength" - Mono Green To counteract this the deck has several creatures which allow you to draw a card when you cast an enchantment spell, or to return auras from the graveyard. One problem aura decks can have is card disadvantage, as destroying an enchanted creature also destroys each enchantment on the creature, in effect your opponent has used one card to remove two or more of yours. The auras can give creatures massive power and toughness increases and powerful abilities.
Magic the gathering magic duels upgrade#
To help push through the last points of damage the deck can take extra turns, at the risk of a guaranteed loss at the end of it!Ījani Goldmane's "Guardians of Light" - Mono WhiteĪjani's deck is focused on using aura enchantments to upgrade weak creatures to the point where they rival the best in the game. To support the spells, the deck contains several creatures which either rapidly gain in power when instants and sorceries are cast or can be returned from the graveyard when you opponent is damaged. The Firewave deck is a pretty standard red burn deck, and uses several direct damage (which is damage dealt outside of combat) spell to directly attack your opponent and destroy their creatures. Low "Synergy" - Cards do not interact well with each other.Ĭore Decks Chandra Nalaar's "Firewave" - Mono Red.High "Synergy" - Cards interact well with each other.High "Flexibility" - Jack-of-all-Trades.
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Magic the gathering magic duels free#
(Note: I'm not exactly happy with the way I'm phrasing this, if someone can think of a better way feel free to change it) Stat Like in the previous game each deck has a 1-5 star rating in four different categories, what these stats are and a brief description of what they signify follows: Standard multiplayer modes including Free-for-All (2-4 players) and Two-Headed Giant (4 players) DecksĭotP 2014 offers 10 core decks right of the gate, each with 30 unlockable cards. This is a campaign dedicated to using your Sealed Deck.Ĭhallenges also return, these involve you and your AI opponent starting a game part way through with preset cards. New to DotP 2014 are the Sealed Decks, here you can create a deck from scratch from a random set of 80 cards that you get from booster packs.
Magic the gathering magic duels series#
Like with the previous games in the DotP series the main single player mode involves a succession of battles against increasingly difficult AI.